21st Century Learning Spaces: Debriefing Kit

The debriefing is a powerful tool for teaching to which students readily respond. I have had students tell me they really felt they benefited from these activities.

In general, the debriefing is a lesson that consists of analyzing student errors and offering corrections. Naturally, this is done anonymously so as to avoid embarrassment. It is particularly useful in teaching writing, computer programming, and similar complex tasks that can be broken down into smaller skill sets for training.

For example, when I teach French composition, I select errors from student compositions and present them anonymously to the class. I explain the error, I correct the error, and students then proceed to practice recognizing and correcting the error themselves. Innovation has a number of these lessons for sale at one of our online stores.

By way of another example, when teaching social studies, I help students develop skills for analyzing historic documents using constructed response tasks. This assignment calls upon students to provide historical or geographical context for a document and then to analyze its reliability and relationships with other documents such as cause-effect, turning point, or to compare and contrast. Especially for the reliability element, it is useful to display student work, both strong and weak, for commentary and analysis.

If you’ll indulge a final example, when I teach persuasive writing I like to display student samples in class and we can practice together identifying claims, warrants, rebuttals, and so forth. We can weigh the strength of arguments and of writing style.

21st century learning spaces are designed to facilitate debriefing for all sorts of tasks. Since this is a key feature of my own teaching practice, it is really baked in to the Innovation platform:

  • Multiple-choice: Teachers can start up a “live session” after a test to review. In the live session, the host displays the question and students join the session from their own devices and interact. (Kahoot! is a well-known example).
  • Short Answer: Teachers can initiate a “live session” for short answer that works the same way.
  • Jeopardy-Style Review: It is easy to select questions from a set of recent tasks such as quizzes or short answer prompts and then generate a Ventura game.
  • Analytics: Innovation has a complete set of analytics tools for all online tasks. This includes multiple-choice and short answer item analysis, standardized (“curved”) grading functions, and statistical analysis tools to evaluate and compare assessments. Analytics tells teachers what to debrief; what has priority for review and remediation.
  • Item Analysis: The test “master” for each assessment presents an item analysis of student work and a ready-to-display version of the test.

Debriefing lesson planning can be very arduous. It can be time-consuming to create a slide show or document with copy-pasted elements of student work submissions for analysis. The Innovation platform facilitates this in multiple ways with a few clicks, in true form to a strong 21st century learning space.

21st Century Learning Spaces: Guardrails and Training Wheels

When digital natives, native to the world of online commerce, gaming, and entertainment (digital commercial spaces), come to the 21st century learning space, they bring with them customs from their native shores that are maladaptive. Guardrails are features of software applications that prevent students from engaging in counterproductive activity. Training wheels are app functions that assist students to meet their objectives by coaching, scaffolding, and offering interim assessment of progress.

Focusing Attention

For one thing, the native of yonder shore is accustomed to dividing their attention continuously from one phenomenon to the next. They call it “multi-tasking”, but we know in our land that this is a myth. On social media, advertisers call out to them like hawkers in a busy marketplace. In video games, the constant drive toward increased and sustained stimulation calls their attention elsewhere each moment. Even passive entertainment programs (what we used to call “TV shows”) change scene every few bewildering seconds. Notifications and popups clamor for attention at frequent intervals. Often in place with multiple devices (phone and laptop), the native of digital commercial space is drawn from one virtual event to the next … text from a friend … notification of en email message … ads offering discounts on the item recently searched …

Distractability is the principle maladaptive trait for the 21st century learning space. An unwillingness to ignore and delay some stimuli in favor of sustained attention to one task is the first transformation the native of digital commercial space needs to make. The mechanism of learning, of activity in the working memory that leads to encoding into long-term memory, is not well served by constant interruptions. Studies in cognitive load reinforce the idea that, while varying from individual to individual, there are limits to what can be held in working memory and that overload means information loss.

21st century learning spaces include guardrails to help focus attention and train executive functioning. There are a variety of ways to do this. Third party apps that force students to share their screens with the teacher and which limit the number of browser or window tabs that can be opened are key. Apps should react to loss of focus, such as a multiple-choice test that locks up if a student opens another browser window or one which reports this activity to the teacher. Video monitoring software can track when a student starts, pauses, and stops an embedded video for study.

Academic Honesty

Academic honesty is a new dialect that natives of the commercial world need to learn to speak. In that environment, liberal copy-paste and derivative creation is almost de rigueur. The 21st century learning space provides some guardrails and training wheels. For guardrails, there are apps that check for plagiarism and app features such as recording and reporting on student paste and right clicks in working space.

Evaluating source material is more important in the 21st century learning space than in commercial country. For training wheels, there are apps that guide students in the customary features of a reliable source and that automatically check for errors. Citation generators teach the standard format of source citation in various disciplines.

Coaching and Tutoring by an Algorithmic AI

Studying sometimes means learning information, studying facts, old-fashioned memorization. In 21st century learning spaces, apps for this purpose have features that allow the student to limit the number of items to learn at a time. They also manage the items being studied such that things the student has already learned are hidden away from view so that energy is focused on what has not yet been learned.

The algorithmic AI in the tutor app at Innovation trains students in keywords to remember. The app discards questions students get right so they only work on those they do not yet know.

Composing longer text responses can benefit from coaching. For example, the algorithmic AI at Innovation can be easily trained to provide students immediate feedback on the composition of a summary or an outline. This is an important example of training wheels that supports skill development. The AI can detect copy-paste from an article as well, so as to provide a guardrail against plagiarism.

The algorithmic AI can coach students on composing a summary and estimate the grade they would earn on the work as it progresses.

Accountability: Tracking Activity

In the traditional physical classroom, we can track students’ activities and refocus when students are misdirected. Once we enter the digital world, it is important that 21st century learning spaces permit teachers to maintain the same level supervision. Such spaces need to include extensive auditing capabilities to see when students log in, start a task, finish a task, score on an assessment, how long they spent on the task, and so forth.

Sample fragment of an audit at Innovation showing student activity.
Screenshot of an audit showing student activity at Innovation. These reports can be shared directly with parents.

Support Staff

21st century learning spaces facilitate support staff participation. Software features should easily allow teaching assistants and parents to access selected student’s on-task audits, assignments, scores, and so forth. Proctors for tests in separate location would benefit from access codes allowing them to easily support student learning and testing security.

At Innovation, teachers can let teaching assistants and parents access coursework and student information.

Special Education

Individual education plans (IEPs) offer students the equal opportunity afforded by testing modifications. A 21st century learning space will have these modification options built right in.

Innovation has a number of features to support program and testing modifications:

  • Feature that allows a proctor to unlock and monitor tests
  • Automated extended time on tests
  • Option to attach an alternative, lower-level reading assignment to standard tasks
At Innovation, teachers can set testing accommodations like extended time for individual students in compliance with IEPs.

Guardrails and Training Wheels

21st century learning spaces stand in contrast to commercial digital spaces in providing the support systems that middle and high school students need developmentally. If your experience is like mine, you will find the classroom learning environment much tamed and more effective with these elements in place. Trying to apply apps designed for a commercial environment (sales, games, social media) leads to a wild west effect in classrooms where learning opportunities are lost to distractions.

21st Century Learning Spaces: The Paradigm

The premise of the 21st century learning space concept is that co-opting software applications and devices that were designed for entertainment, socializing, or commerce is a less-than-perfect model for education. The promise of technology for education is realized when the app design meets the needs of an educational community. Five interrelated characteristics of the 21st century learning space that I propose are:

  • Training Wheels
  • Guardrails
  • Debriefing Kit
  • Swiss Army Knife
  • Locus of Data Control

Training Wheels

The development of generative AI and lesser algorithmic AI both offer opportunities to aid the instructor in one of the core strategies of teaching: break it down into manageable pieces to master the goal. 21st century learning spaces could include coaching on spelling, grammar, and even content.

Computer software opens the door to more efficient content management. Teachers curating their classroom resources online have organizational tools that exceed old fashioned binders and notebooks. Addressing the needs of students with disabilities is a key efficiency of 21st century learning spaces: presenting modified texts and assignments becomes more manageable.

Training wheels are temporary assistive devices for young people learning new things. They are a modification to the program that is usually temporary; a scaffolding that brings students upward in the zone of proximal development.

Students have the tools they need to manage their own learning experiences.

21st century learning spaces incorporate a system of badges and rewards as well as provide visualization of students’ progress and achievements.

Guardrails

Young people are easily distracted, especially since their main use of digital devices as been entertainment. 21st century learning spaces have guardrails to limit distractions and develop executive functioning. Examples of such features include extensive logging of online activity in the learning space, a system of scoring and accountability, a “proctor” feature that tracks student interaction with the content.

Plagiarism has never been easier than in the digital realm. Guardrail features of educational apps help prevent academic dishonesty by making it harder to go undetected.

Moderated social engagement apps reinforce learning through shared experiences, discussions, and study groups with confidence that inappropriate content is avoided.

Guardrails are there to protect us from error, safety features along the road at dangerous points to avoid a pitfall.

Debriefing Kit

In a learning community, it is helpful to study our errors to learn from them. This is especially useful in teaching writing, but it has applications to all subjects. Anonymity is very important: if we’re going to display student errors for analysis, everyone must be confident and assured that no one will be humiliated.

Learning analytics available to teacher in the 21st century learning spaces provide detailed information about student progress to inform lesson plans and follow up.

Creating debriefing lessons is time consuming. For example, when I taught social studies I would display anonymous passages from student essays to work on form or content in a whole class activity. When I taught French, I found it very useful to display selected sentences from compositions for correction or improvement.

21st century learning spaces lend themselves to debriefing: they are designed such that the anonymous presentation of teacher-selected student work is easily generated for debriefing.

Swiss Army Knife

Saved data exists in database tables in the digital world. 21st century learning spaces should leverage this flexibility to facilitate lesson planning in multiple modes. Multiple-choice questions can be short answer questions, test questions can be Jeopardy review games, notes taken on lecture can inspire questions for discussion, and so forth. All this should be easy and fast.

21st century learning spaces are a Swiss army knife. Such collections of applications serve many functions from the same core.

Locus of Data Control

When you post to FaceBook, Twitter, or any other public commercial platform, where is your data? If you use FaceBook to moderate a class discussion, what control do you, the teacher, have over your students’ contributions?

21st century learning spaces are those where the teacher rules the roost and student privacy protection is a high priority. In this paradigm, student work is licensed to the teacher’s control for a specified period, after which it is auto-deleted. Inappropriate content posted by students can be edited, hidden, retained for investigation by authorities, or deleted per the instructor’s decisions.

In the commercial domain, data is the valuable commodity used by tech companies. Our data. It is important that student work and teacher’s intellectual property are in safe digital locations and under the teacher’s control.

Reinventing the Term “Digital Native”

Marc Prensky’s 2001 article “Digital Natives, Digital Immigrants” sparked a lot of conversation, even debate, about the use of computers in education. Mr. Prensky proposed that students who grew up with digital devices integrated into their lives “think and process information fundamentally differently from their predecessors” and he posited that it’s “very likely that our students brains have physically changed” as a result of how they grew up (Prensky, 2001). Prensky characterized the older generation as populated by digital immigrants, whose more limited command of computer use was an obstacle to teaching these digital natives. His recommendations focused on what we would now call “gamification” of learning; “edutainment”.

In the two decades since the coining of the term, information and communication (ICT) technology has changed and many challenges legitimately arose to Prensky’s depiction.

I need a term for young people with extensive experience and skill with the digital world of commerce, entertainment, and social media. I would like to borrow Marc Prensky’s term “digital native”.

ICT Skills

The digital native is said to “possess sophisticated knowledge of and skills with information technologies” and to “have particular learning preferences or styles that differ from earlier generations of students”. (Bennett, et al. 2008).

Prensky, in my view, was asking teachers to bend their lessons away from sound educational practice to match the entertainment that students were used to experiencing when using computer technology. I believe this was his mistake.

The ensuing decades saw some challenge to these notions. Scholars posed legitimate challenges for the basis on limited and anecdotal evidence (Bennett, et al. 2008). Further research in the first decade after Prensky’s papers, while confirming the near ubiquitous use of digital devices by adolescents, found that “a significant proportion of students had lower level skills than might be expected of digital natives” and that “only a minority of the students (around 21%) were engaged in creating their own content and multimedia for the Web” (Kvavik, Caruso & Morgan, 2004, as cited in Bennett, et al. 2008).

I would propose that computer software, especially at this early period in the 2000’s but even still today, has been designed primarily for commerce, entertainment, and socializing. This is what Prensky and his supporters were seeing students use; skills in using this software was what students were developing. I submit that software designed to sell, entertain, and socialize has some features that are not supportive of an effective educational tool. Education needs platforms that engage students in what we know to be good learning practices. Prensky, in my view, was asking teachers to bend their lessons away from sound educational practice to match the entertainment that students were used to experiencing when using computer technology. I believe this was his mistake.

But we know that something is different. Those of us who were born before 1980 can attest to changes in adolescents that is associated with the digital age. In my view, this shift is better understood in less dramatic terms: as a cultural change of the sort that has been going on in civilization for millennia. The point is well taken that educators should adapt to this kind of cultural shift.

Thinking and Information Processing

Prensky posits that the extensive use of digital devices has changed how students think and process information. Digital natives are characterized as “accustomed to learning at high speed, making random connections, processing visual and dynamic information and learning through game-
based activities” as well as multi-tasking (Bennett, et al. 2008). Not only do these assertions lack evidence, but I would argue that none of them lend themselves to right learning practice. Multi-tasking does not work for human beings (Napier, 2014), since it interferes with encoding in long-term memory and increases cognitive load.

In addition to the lack of evidence to support the assertion that digital natives thinking is significantly different from previous generations, Bennett et al note that “the claim that there might be a particular learning style or set of learning preferences characteristic of a generation of young people is highly problematic.”

While there is some overlap between engaging in digital experiences for commerce, entertainment, and social media and for education, experience has taught me that there are some fundamental differences. Digital teaching platforms should reflect sound educational practice and practical application to classrooms.

But we know that something is different. Those of us who were born before 1980 can attest to changes in adolescents that is associated with the digital age. In my view, this shift is better understood in less dramatic terms: as a cultural change of the sort that has been going on in civilization for millennia. The point is well taken that educators should adapt to this kind of cultural shift. However, where I diverge from Prensky is here: effective teaching practice does not mean that we adopt the ways of commerce, entertainment, ans social media in wholesale fashion.

Beyond the myth of the “digital native” (2019) by Carlos A. Scolari

What are young people doing with media? An alternative framework for understanding how adolescents use technology is one which maps out the skills adolescents possess across different digital media. “[T]ransmedia skills are understood as a series of skills related to the production, management and consumption of digital interactive media” (Scolari, 2019).

“[T]ransmedia literacy turns [the] question around and asks what young people are doing with the media. Instead of considering young people as consumers taken over by the screens (television or interactive screens, large or small), they are considered ‘prosumers’ able to generate and share media content of different types and levels of complexity” (Scolari, 2019).

Let us redefine the “digital native” as the typical adolescent who has an uneven skill set for media, having come from immersive digital experiences in games, commerce, and social media. Let us recognize that, while there is some overlap, the approach students need to be taught to cultivate toward digital devices as learning tools has some important and very fundamental differences from what they have done before.

“[T]he concept of “digital native”, understood as a young person who “comes with a built-in chip” and who moves skillfully within digital networked environments, shows more problems than advantages” (Scolari, 2019).

In terms of transmedia skills, we still have some things to teach students. Strong skill sets are not evenly distributed (Scolari, 2019). Students come to us skilled in the areas they use most, engaging in entertainment, commerce, and informal social interaction. Skills linked to production are usually strong in adolescents, but those associated with related to ideology and values are more limited.

Scolari writes: “at an individual level, a young person who demonstrates that they have advanced photographic production skills (creation of memes) or audiovisual management skills (a YouTube channel) can, at the same time, have less developed abilities in, for example, detecting stereotypes or managing privacy.”

A Revised Definition

We who have been teaching for decades know that there is a cultural shift going on that is related to information and communication technology. The term “digital native” coined by Prensky lacks a firm foundation and may well be more a reflection of the time it was conceived than anything else. In addition, it seems to me that the current generation of beginning teachers are in no way digital immigrants, having themselves grown up with extensive digital experience.

Adolescents use technology extensively and this does affect their starting point for education. We teachers can capitalize on the skills they possess already in the classroom while refining those they may lack and discouraging adolescent practices that are detrimental (like attempting to multi-task).

Let us redefine the “digital native” as the typical adolescent who has an uneven skill set for media, having come from immersive digital experiences in games, commerce, and social media. Let us recognize that, while there is some overlap, the approach students need to be taught to cultivate toward digital devices as learning tools has some important and very fundamental differences from what they have done before. The platforms we use to teach them in the digital world should reflect this. I would term these apps “21st century learning spaces“.

Sources

Teaching to the Test versus to the Standard

Striking a Balance: Leveraging Innovation Teaching Platform for Effective Pedagogy

In the ever-evolving landscape of education, the debate between teaching to the test and teaching to the standard persists, presenting educators with a perpetual challenge: how to strike a balance between preparing students for standardized assessments while also ensuring they acquire the essential knowledge and skills outlined in educational standards. Fortunately, innovative teaching platforms like Innovation Assessments offer a multifaceted approach to pedagogy that can help educators navigate this delicate balance and promote best practices in teaching and learning.

Utilizing Comprehensive Learning Management:

At the heart of the Innovation teaching platform lies a comprehensive learning management system designed to streamline content creation, assessment, and student engagement. By leveraging this robust platform, educators can seamlessly align their instruction with established educational standards while also incorporating targeted test preparation strategies.

Balancing Test Preparation and Conceptual Understanding:

Innovation Assessments provides educators with the tools to integrate test preparation within a broader framework of standards-aligned instruction. Through features such as customizable assessments, practice drills, and automated grading, educators can ensure that students receive targeted support in mastering both the content knowledge and test-taking skills necessary for success on standardized assessments.

Fostering Inquiry-Based Learning:

One hallmark of effective teaching practice is the promotion of inquiry-based learning, which encourages students to explore, question, and construct their understanding of the world around them. With its diverse array of multimedia resources, interactive activities, and collaborative tools, the Innovation platform empowers educators to create engaging learning experiences that foster curiosity, critical thinking, and problem-solving skills in students.

Personalizing Instruction to Meet Diverse Needs:

Recognizing that every student is unique, the Innovation platform offers personalized learning features that allow educators to tailor instruction to meet the individual needs, interests, and learning styles of their students. From adaptive assessments that adjust to students’ proficiency levels to customizable learning pathways that provide targeted remediation and enrichment, educators can ensure that each student receives the support and challenge they need to succeed.

Empowering Educators with Data-Driven Insights:

In addition to facilitating student learning, the Innovation platform equips educators with valuable data-driven insights into student performance, engagement, and growth over time. By analyzing student data and trends, educators can identify areas of strength and weakness, inform instructional decision-making, and implement targeted interventions to support student success.

Promoting Continuous Professional Growth:

Lastly, the Innovation platform serves as a catalyst for educators’ continuous professional growth by providing access to a wealth of resources, professional development opportunities, and collaborative communities. Through ongoing training, peer collaboration, and reflective practice, educators can refine their pedagogical approaches, stay abreast of emerging best practices, and ultimately elevate the quality of instruction in their classrooms.

In conclusion, while the debate between teaching to the test and teaching to the standard may persist, innovative teaching platforms like Innovation Assessments offer a holistic solution that transcends this dichotomy. By harnessing the power of technology to integrate test preparation within a broader framework of standards-aligned instruction, foster inquiry-based learning, personalize instruction, empower educators with data-driven insights, and promote continuous professional growth, the Innovation platform emerges as a potent tool for promoting best practices in teaching and learning. As educators embrace this multifaceted approach, they can navigate the delicate balance between preparing students for standardized assessments and equipping them with the knowledge, skills, and dispositions needed for success in the 21st century and beyond.